Celeste
.NET / XNA / FNA · PC / offline assessment
Yes. Start with the right tools.
- Everest provides a dedicated modding API.
- Custom levels make a focused first project.
- Loader and game versions still need to match.
Use Everest and its recommended level editor for a small original map.
What you’ll need
- A licensed PC copy and a separate save backup
- Claude Code or another supported coding agent + universal-modder
- Python 3.10+ and ffmpeg (uv recommended)
- Everest compatible with your game build
- The level editor recommended by Everest
Only if your idea needs it: fal API key for generated art (billed by fal) · Blender for 3D-to-sprite renders
Your starting prompt
COPY → PASTE → BUILDPaste this into Claude Code with universal-modder installed.
Use universal-modder to plan a small Celeste mod for my own offline single-player PC copy. Design one short original room with existing mechanics; use Everest documentation and validate the map in-game. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.Under the hood Engine details & sources
.NET / XNA / FNA: Everest is the community mod loader and API for Celeste.
Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.