Far Cry 6
Dunia 2 · PC / offline assessment
Possible. Expect some experimenting.
- Community tools cover the archive route: FCBConverter reads BigFile v11 and FCModInstaller installs .a3 packages.
- Upstream agent work on the UI format (Flash-in-FEU) is real but still in-progress.
- Animation editing (.mab format) is an unsolved blocker; treat every change as trial and error.
Data edits: unpack BigFile v11 with FCBConverter, edit data or .feu UI, repack as an .a3 with FCModInstaller.
What you’ll need
- A licensed PC copy and a separate save backup
- Claude Code or another supported coding agent + universal-modder
- Python 3.10+ and ffmpeg (uv recommended)
- FCBConverter (handles BigFile v11) and JPEXS FFDec for UI work
- FCModInstaller to install your .a3 package
Only if your idea needs it: fal API key for generated art (billed by fal) · Blender for 3D-to-sprite renders
Your starting prompt
COPY → PASTE → BUILDPaste this into Claude Code with universal-modder installed.
Use universal-modder to plan a small Far Cry 6 data mod for my own offline single-player PC copy. Target one UI or data change: a weapon-wheel icon or a HUD text string, unpacked from BigFile v11 with FCBConverter and repacked as an .a3. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Definition files must be merged, never replaced. Icon textures must be .png, not .xbt. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.Under the hood Engine details & sources
Dunia 2: Ubisoft's Dunia 2: content in BigFile v11 archives, HUD/menu UI as Flash movies inside .feu containers, mods distributed as .a3 packages.
Documentation-based assessment, reviewed 2026-10-20; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.