Subnautica
Unity / C# · PC / offline assessment
Yes. Start with the right tools.
- Nautilus provides Subnautica modding APIs.
- A small item is easier to validate than a world overhaul.
- Match the game branch before selecting dependencies.
Use the current Nautilus installation guide and a new local save.
What you’ll need
- A licensed PC copy and a separate save backup
- Claude Code or another supported coding agent + universal-modder
- Python 3.10+ and ffmpeg (uv recommended)
- The loader required by your Nautilus release
- Nautilus compatible with the selected branch
Only if your idea needs it: fal API key for generated art (billed by fal) · Blender for 3D-to-sprite renders
Your starting prompt
COPY → PASTE → BUILDPaste this into Claude Code with universal-modder installed.
Use universal-modder to plan a small Subnautica mod for my own offline single-player PC copy. Plan one original craftable decorative item with Nautilus; verify the supported Subnautica branch first. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.Under the hood Engine details & sources
Unity / C#: Nautilus is the game-specific API; legacy and current game branches differ.
Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.